
Iam Widdershins
Project Nemesis
789
|
Posted - 2013.03.22 18:04:00 -
[1] - Quote
o/ Rise, good name choice.
I don't have a totally complete picture of how I imagine battleships being reversioned, but I can give a few suggestions. Chances are you already feel the same way about many of these ships.
Typhoon:
The Typhoon is an awesome ship once you have 800 million SP right now, and I don't think anyone wants that to change. Moving away from dual weapon systems is fine: 6 launchers and 0-2 turrets, and change the projectile bonus to something more useful:
- Missile explosion velocity / radius, possibly even missile damage
- Target painter effectiveness
- Speed
- A small bonus to web range or strength (5% strength or 10% range would be pretty cool)
And definitely make sure it keeps the large drone bay, otherwise it has almost no advantage over the Raven. The Typhoon Fleet Issue should get 7 launchers, a-la Raven/Navy Raven. Missiles are awesome.
Tempest:
It's difficult to say what could be changed for the Tempest. So far it's a pretty reasonably balanced ship, if a little short on EHP; the active tanked (dual rep) version is pretty decent, but it's not strong enough to be a fleet ship these days. I don't think this is a problem per se, but it is something to take into consideration.
It might be useful to move one of the high slots to a mid or a low, but that would be a pretty bold change that would have huge consequences for the ship. You can't really move any slots around without making somebody angry.
The Maelstrom is fine. Honestly I don't think there's really anything to fix. The Scorpion is also widely considered to be a very well-rounded ship, and the Raven remains a PVE staple if not a very competent PVP ship -- though that deficiency mostly lends itself from missiles themselves rather than the ship. The Rokh is also a pretty solid contender unless you count the Naga supplanting it in most long-range fleet scenarios.
Armageddon:
An excellent, well rounded, well balanced ship. I would be loath to see a single thing change about the Armageddon. It's a classic, even a benchmark of what a good battleship should look like on the field.
Though it could stand to get 25 or 50 more m3 of drone bay if you feel it is trailing behind, it's pretty much excellent just as it is.
Apocalypse and Abaddon:
The Apocalypse has been suffering a bit lately since we've seen the whole long-range PVP game tail off. It's one of the strongest sniping ships in the game, but when most engagements useful ranges are limited to 60-70km it doesn't see a lot of use as the Abaddon is able to do more damage and attain enough range for these scenarios through the use of tracking comptuers. I do feel the Apoc needs some love and there needs to be slightly better differentiation between the roles of these two ships; the Abaddon could probably stand to lose a mid slot, and the Apocalypse could probably use a bit of an armor HP buff to contend with (but not equal!) the Abaddon's massive HP+resist tank.
Dominix:
People say the Dominix sucks because it's no good in fleet scenarios. I think these people are bad and should feel bad, the Dominix is a great ship. It could possibly use some more speed and agility, maybe a little more HP to allow it to contend while using more damage mods, but generally speaking it's a very well balanced ship and I don't think much needs changing.
Megathron:
Another good ship. Strong all-around, people whine because it's short ranged and they never see it being useful in their own tiny little slice of the game, but really it excels.
Hyperion:
A classically powerful ship somewhat overshadowed since the release of ASB and the extra power given to the Maelstrom, the only things this ship really needs to be competitive again are improvements to the new modules (or just armor repair modules in general) and maybe another chunk of base capacitor (the ship's lifeblood).
Attack battlecruisers:
I'm honestly unsure if there's anything to complain about here. I have been a fan of these ships and their own special role on the battlefield since their release; there are a couple minor issues with obsolescence of long-ranged battleships such as the Apocalypse and Rokh, but by and large they are great in gangs and I wouldn't want to see them changed too much. Lobbying for your right to delete your signature |